Plus, the PC version fully supports gamepads, 21:9 widescreen settings and DirectX 11. An elevator trip that took 52 seconds in the original Mass Effect has been shaved down to 14 seconds in the Legendary Edition. We’re talking up to one minute per ride, which is bananas in a universe where intergalactic travel is the norm. For instance, elevator rides in the first two games are ridiculously long, since they’re used in place of loading screens. The Legendary Edition also addresses a handful of complaints from longtime series fans. I think it’s really fundamental to grounding the scene, adding this depth.” “And ambient occlusion, it was on in very select cutscenes in Mass Effect 3, but there just wasn’t the processing power back in the day to have that on during the entire game. “Subsurface scattering is a really subtle effect, but it can be the difference-maker for making someone’s face feel alive and not like clay,” environment and character director Kevin Meek said during a media preview for the Legendary Edition.
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